Real-time Rendering of Aerodynamic Sound using Sound Textures based on Computational Fluid Dynamics
ACM Trans. on Graphics, Vol. 22, No. 3 (Proc. SIGGRAPH2003), 2003-7, pp. 732-740.
Yoshinori Dobashi 1
Tsuyoshi Yamamoto 1
Tomoyuki Nishita 2
1Hokkaido University,
2The University of Tokyo
Abstract
In computer graphics, most research focuses on creating images.
However, there has been much recent work on the automatic
generation of sound linked to objects in motion and the relative
positions of receivers and sound sources. This paper proposes a
new method for creating one type of sound called aerodynamic
sound. Examples of aerodynamic sound include sound generated
by swinging swords or by wind blowing. A major source of
aerodynamic sound is vortices generated in fluids such as air.
First, we propose a method for creating sound textures for
aerodynamic sound by making use of computational fluid
dynamics. Next, we propose a method using the sound textures
for real-time rendering of aerodynamic sound according to the
motion of objects or wind velocity.
Paper & Slide
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paper
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slide
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swinging objects
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rorating sphere
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throwing cylinder
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fighting bear
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warrior1
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warrior2
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Acknowledgement
We thank the SIGGRAPH reviewers for their constructive comments;
Dr. Ken Anjyo for valuable discussions.
This research is partly supported by the Strategic Information and Communications R&D
Promotion Programme (SCOPE) from the Ministry of Internal Affairs and Communications of Japan.