A Fast Rendering Method for Clouds Illuminated by Lightning Taking into Account Multiple Scattering
The Visual Computer (Proceedings of Computer Graphics International 2007), Vol. 23, No. 9, pp. 697 - 705
Yoshinori Dobashi1,
Yoshihiro Enjyo1,
Tsuyoshi Yamamoto1,
Tomoyuki Nishita2
1Hokkaido University,
2The University of Tokyo
Abstract
Methods for rendering natural scenes are used in many applications such as virtual reality,
computer games, and flight simulators. In this paper, we focus on the rendering of outdoor
scenes that include clouds and lightning. In such scenes, the intensity at a point in the
clouds has to be calculated by taking into account the illumination due to lightning.
The multiple scattering of light inside clouds is an important factor when creating realistic
images. However, the computation of multiple scattering is very time-consuming. To address
this problem, this paper proposes a fast method for rendering clouds that are illuminated by
lightning. The proposed method consists of two processes. First, basis intensities are
prepared in a preprocess step. The basis intensities are the intensities at points in
the clouds that are illuminated by a set of point light sources. In this precomputation,
both the direct light and also indirect light (i.e., multiple scattering) are taken
into account. In the rendering process, the intensities of clouds are calculated in
real-time by using the weighted sum of the basis intensities. A further increase in
speed is achieved by using a wavelet transformation. Our method achieves the real-time
rendering of realistic clouds illuminated by lightning.
Download
Citation
@article{doba2007,
author = {Yoshinori Dobashi and Yoshihiro Enjyo and Tsuyoshi Yamamoto and Tomoyuki Nishita},
title = {A Fast Rendering Method for Clouds Illuminated by Lightning Taking into Account Multiple Scattering},
journal = {The Visual Computer (Proceedings of Computer Graphics International 2007)},
year = {2007},
volume = {23},
number = {9},
pages = {697-705}
}
Acknowledgement
This research is partly supported by the Stragegic Information and
Communications R%D Promotion Programme (SCOPE) from the Ministry of
Internal Affairs and Communications of Japan.